This is a game-ready vintage tram inspired by early 20th-century streetcars and industrial railway vehicles.
The project was created to practice hard-surface modeling, UV layout, PBR texturing, and presentation. The focus was on achieving a believable aged metal surface using multiple layers of rust, dirt, paint wear, and edge damage while maintaining optimized geometry suitable for real-time applications.
The scene includes a simple railway track and supporting props to enhance the final presentation without distracting from the main asset.
Software Used
Autodesk Maya
Substance 3D Painter
Features
Game-ready topology
PBR workflow
Custom baked maps
Layered rust and weathering
Optimized UVs
High-quality presentation renders